
Build AmericasArmy_Build_[2004-06-01_02.01.01]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1540 MHz with 511MB RAM
Video: RADEON 9800 SERIES (6483)
General protection fault!
History: CheckWithTerrain <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- LightVisibility <- GetRelevantLights <- RenderLevel <- mout.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level mout <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
jeżeli ktoś wie o co w tym chodzi i jak można tego unikną to prosze o pomoc z góry dzięki