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enemy terrtory: quake wars • programosy.pl

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enemy terrtory: quake wars

Informacje oraz porady dla sympatyków wirtualnej rozrywki.
Instalacja, opinie, solucje... Zapraszamy

Enemy Terrtory: Quake Wars

Postprzez Krzychu105 18 Lut 2007, 01:46

reklama
Zachęcam do dyskusji na temat gry ETQW.

Co tu dużo mówić według mnie gra się zapowiada znakomicie... jakie wy macie odczucia do te gry??

Zapraszam do dyskusji

Informacje na temat gry: etqw.com.pl
Krzychu105
~user
 
Posty: 1
Dołączenie: 18 Lut 2007, 00:17



Postprzez dawid060 26 Lis 2007, 11:52

Witam, niedawno zainstalowałem grę i wyskakuje mi błąd:
Kod: Zaznacz wszystko

Error during initialization

...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_jetty.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_1.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_2.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_3.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_4.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_5.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_6.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_7.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/doors_details.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/walls_trims.stmapb'
...loading binary 'generated/declb/renderprogs/atmosphere.rprogb'
...loading binary 'generated/declb/renderprogs/coverage.rprogb'
...loading binary 'generated/declb/renderprogs/depth.rprogb'
...loading binary 'generated/declb/renderprogs/foglights.rprogb'
...loading binary 'generated/declb/renderprogs/heathaze.rprogb'
...loading binary 'generated/declb/renderprogs/imposters.rprogb'
...loading binary 'generated/declb/renderprogs/occlusion.rprogb'
...loading binary 'generated/declb/renderprogs/portals.rprogb'
...loading binary 'generated/declb/renderprogs/renderbindings.rprogb'
...loading binary 'generated/declb/renderprogs/sfx.rprogb'
...loading binary 'generated/declb/renderprogs/sfx2.rprogb'
...loading binary 'generated/declb/renderprogs/shadow.rprogb'
...loading binary 'generated/declb/renderprogs/skies.rprogb'
...loading binary 'generated/declb/renderprogs/stuff.rprogb'
...loading binary 'generated/declb/renderprogs/trivial.rprogb'
...loading binary 'generated/declb/renderprogs/water.rprogb'
...loading binary 'generated/declb/renderprogs/game/railgunscope.rprogb'
...loading binary 'generated/declb/renderprogs/game/sniperscope.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic_alphatest.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic_detail.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic_detailwm.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/foliage.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/parallax.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/self_illum.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/separate_depth.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/strogg.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/translucent.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/ambient.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/glslambient.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/glslinteraction.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/interaction.rprogb'
...loading binary 'generated/declb/renderprogs/postprocess/glare.rprogb'
...loading binary 'generated/declb/renderprogs/skinning/skinning_matrix.rprogb'
...loading binary 'generated/declb/imposters/imposters.impb'
...loading binary 'generated/declb/localization/locstr/default.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/keys.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/misc.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/sdnet.locstrb'
...loading binary 'generated/declb/localization/locstr/game/achievements.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_gdf.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_gdf_bot.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_strogg.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_strogg_bot.locstrb'
...loading binary 'generated/declb/localization/locstr/game/classes.locstrb'
...loading binary 'generated/declb/localization/locstr/game/default.locstrb'
...loading binary 'generated/declb/localization/locstr/game/intros.locstrb'
...loading binary 'generated/declb/localization/locstr/game/loadtips.locstrb'
...loading binary 'generated/declb/localization/locstr/game/obituaries.locstrb'
...loading binary 'generated/declb/localization/locstr/game/ranks.locstrb'
...loading binary 'generated/declb/localization/locstr/game/rewards.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tooltips.locstrb'
...loading binary 'generated/declb/localization/locstr/game/votes.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_aggressor.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_all.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_common.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_constructor.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_covertops.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_engineer.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_fieldops.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_gdf.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_infiltrator.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_medic.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_oppressor.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_soldier.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_strogg.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_technician.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/admin.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/bindings.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/game.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/global.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/hud.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/limbo.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/mainmenu.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/maps.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/area22.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/ark.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/canyon.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/island.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/locations.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/objectives.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/outskirts.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/quarry.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/refinery.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/salvage.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/sewer.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/slipgate.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/valley.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/volcano.locstrb'
------------------------------
couldn't exec 'etqwconfig.cfg'
execing 'localization/english/defaultbinds.cfg'
couldn't exec 'etqwbinds.cfg'
couldn't exec 'autoexec.cfg'
Vendor:10DE Device:0343
Detected
   1 1.80 GHz CPU
   768 MB of System memory
   256 MB of Video memory on an optimal video architecture

This system qualifies for Low quality.
execing 'specs/minspec.dat'
execing 'specs/minspec_cpu.dat'
execing 'specs/minspec_gamedetail.dat'
execing 'specs/minspec_gpu.dat'
execing 'specs/minspec_gpudetail.dat'
execing 'specs/minspec_lighting.dat'
execing 'specs/minspec_foliage.dat'
Vendor:10DE Device:0343
execing 'specs/minspec_gpu.dat'
execing 'specs/minspec_gpudetail.dat'
execing 'specs/minspec_foliage.dat'
Failed to open server license code file for reading.
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...calling LoadLibrary( 'opengl32' ): succeeded
...initializing QGL
------- Initializing renderSystem --------
----- R_InitOpenGL -----
...using GL_ARB_multitexture
...using GL_ARB_texture_cube_map
X..GL_ARB_texture_non_power_of_two not found
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
   maxTextureAnisotropy: 8.000000
...using GL_1.4_texture_lod_bias
...using GL_EXT_shared_texture_palette
...using GL_EXT_texture3D
X..GL_EXT_texture_rectangle not found
X..GL_ARB_texture_rectangle not found
...using GL_EXT_stencil_wrap
...using GL_EXT_stencil_two_side
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using GL_EXT_depth_bounds_test
...using GL_ARB_point_sprite
...using GL_ARB_occlusion_query
X..GL_EXT_framebuffer_object not found
X..GL_EXT_packed_depth_stencil not found
...using GL_EXT_blend_minmax
...using GL_ARB_multisample
...using GL_ARB_shader_objects
...using GL_ARB_vertex_shader
...using GL_ARB_fragment_shader
...using GL_ARB_fragment_program_shadow
...using GL_ARB_shadow
...using GL_ARB_depth_texture
X..GL_EXT_gpu_program_parameters not found
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt
********************
ERROR: The current video card / driver combination does not support the necessary features: GL_ARB_texture_rectangle or GL_EXT_texture_rectangle
********************
--------------- BSE Shutdown ----------------
---------------------------------------------
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
idRenderSystem::Shutdown()
Shutting down performance queries
Error during initialization



dawid060
~user
 
Posty: 91
Dołączenie: 15 Lip 2006, 20:24
Miejscowość: Świdnik



Postprzez kjubus 26 Lis 2007, 12:25

masz za slaba karte graficzna. wymien, bo nic z tym nie zrobisz...
Image <=== WWW
Aristo Prestige 1700 - Centrino Duo 2.2GHz, 1*2GB DDR2 667 + 1*1GB DDR2 667, GF 8600M GS 256MB+turbocache (max 512), Win 7 Professional x64 //PlayStation 4 500GB + LG 37LH3000

nie pomagam przez PW/GG/E-MAIL! masz klopot? pisz na forum.
Awatar użytkownika
kjubus
~user
 
Posty: 2484
Dołączenie: 28 Lis 2005, 17:06
Miejscowość: Bogdanowo k. Poznania
Pochwały: 33



Postprzez Precel 26 Lis 2007, 14:01

Wymagania minimalne Enemy Territory: Quake Wars
Wspierane karty graficzne
- NVIDIA GeforceFX Series (5700 lub wyżej, nie włączając 5700LE i 5700VE)
Dołączenie:
29.04.2005 02:14:25
Ostatni post:
04.08.2008 15:22:24
dziękuje za wspaniałe chwile... ale trzeba wiedzieć kiedy z sceny zejść niepokonanym
to by było na tyle....
verba volant, scripta manent !
Awatar użytkownika
Precel
^zasłużony
 
Posty: 10223
Dołączenie: 29 Kwi 2005, 02:14
Pochwały: 639




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