Rigging and Animation One of the most time-consuming tasks in 3D animation has traditionally been rigging — the process of adding a skeleton to a 3D model to enable movement. AI-assisted tools, such as Autodesk Maya’s Auto-Rigging, allow animators to automatically rig characters based on preset parameters, even recognizing the necessary body structure and joint movements of characters for realistic animations. Similarly, AI is also being used to automate parts of the animation process itself.
AI-driven animation software can analyze motion capture data and convert it into fully realized character animations. Moreover, AI can help in adjusting movements for fluidity, suggesting adjustments to make animations more lifelike or even generating full sequences based on a few starter poses or actions.
For more information, visit https://techbullion.com/the-future-of-3d-animation-ai-assisted-tools-and-workflows-in-2024/