IDirect3DVertexBuffer8::Lock failed(D3DERR_NOTAVAILABLE).
History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStreamWVS <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- URenderTargetMaterial::Update <- URenderTargetMaterial::execUpdate <- (CWndHeadShot Toits01.CWndHeadShot0 @ Function XIII.CWndHeadShot.Tick : 0091) <- UObject::ProcessEvent <- (CWndHeadShot Toits01.CWndHeadShot0, Function XIII.CWndHeadShot.Tick) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
LockRect failed: D3DERR_NOTAVAILABLE
History: UD3DRenderDevice::ReadPixels <- UD3DRenderDevice::Present <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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