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// * AdmiralMOD for COD2 by Matthias Lorenz, http://www.cod2mod.com *
AdmiralMOD v1.22 Release, 23.12.2005
(optimized version to reduce the gamestate errors)
Please support me with a donate:
http://www.cod2mod.com/#donate (PayPal)
Thank you and merry christmas!
In one of the next versions i will release Multiplayer Missions,
where all features i've made come together and make one big event.
Install Instructions:
-------------------------------------------------------------------------------------------------------------
Copy all folders in "Call of Duty 2" from this ZIP-File in your Call Of Duty 2 Directory:
/Call of Duty 2/start_AdmiralMOD_linux_server
/Call of Duty 2/start_AdmiralMOD_windows_server.bat
/Call of Duty 2/admiral_mod/
/Call of Duty 2/admiral_mod/server.cfg
/Call of Duty 2/admiral_mod/zzzzzz_AdmiralMOD_v1_21_release.iwd
/Call of Duty 2/admiral_mod/zzzzzz_AdmiralMOD_x_clanlogo_text.iwd
/Call of Duty 2/main/
- There are two options to start a dedicated server (windows / Linux) -
1. If you want to start a windows server, goto: /Call of Duty 2/
and doubleclick the "start_AdmiralMOD_windows_server.bat"
thats it!
2. If you want to start a linux server, goto: /Call of Duty 2
open a console and type this: ./start_AdmiralMOD_linux_server
thats it!
------------------------------------------------------------------------------------------------------------
AdmiralMOD Features:
--------------------
This will be a mod for tactics and teamplay. Here are the main features:
- Artillery-Mode with enhanced Light Effects + Radio Traffic
- Halftime-Mode for Search & Destroy
- BattleChatter System (the AI speak to your team)
- Squad System (each team has Squad-Units)
- Cinemascope Screen (feels like a movie)
- Player Boat Landing (Brecourt, Carentan, more maps will follow...)
- Player Sprinting
- Player Climbing
- Weapon Arsenal (you can carry lots of weapons)
- Turret (MG) Limiter
- Map vote and Gametype vote (+ Clanmembers)
- Translated localizedstrings (english/german/french/spanish)
- Red Compass Dots disabled
- Anti Teamkill
- Mortar Attacks
- Camper Radar
- Player Life Board
- Clanlogo on HUD
- Optional old HealthBar (with Health drop)
- Weapon Limits for each Weapon
- Secondary Weapon Choice (when player spawn)
- Drop Weapon enable/disable (new)
- Spawn Protection
- Shows Next Map and Gametype
- Anti "UnknownSoldier" function
- Grenade Cooking
- No Smokegrenade explosion
- Message Center
- Optional Shellshock
- Optional Minefields
- Optional Death Icons
- Optional Grenade Indicator
- Optional Objective Indicator
- Player Hit Effect
- Ambient Sounds
All CVARS in 1.21 Release:
-------------------------
// * Enable/Disable the AdmiralMOD * (0/1)
set am_enabled "1"
// * Enable/Disable Error-Log (in game_mp.log) * (0/1)
set am_error_logfile "0"
// * Welcome Message * (0/1)
set am_show_welcome "1"
set am_welcome_msg_0 "^7Welcome to the Admiral^1MOD"
set am_welcome_msg_1 "^7Version 1.21 ^7Release"
set am_welcome_msg_2 " "
set am_welcome_msg_3 "WAIT 3"
set am_welcome_msg_4 "^7Have fun and play fair!"
// * Messages *
set am_show_roto_messages "1" (0/1)
set am_messages_0 "^7Admiral^1MOD v1.21 ^7Release"
set am_messages_1 " "
set am_messages_2 "WAIT 45"
// * Enable/Disable shows Next Map/Gametype * (0/1) (20/360)
set am_show_next_map "1"
set am_show_next_map_loop_wait_time "30"
// * Enable/Disable shows AdmiralMOD Features on * (0/1)
set am_show_mod_features "1"
// * Clan Logo Text *
set am_show_clan_logo_text "1"
set am_clan_logo_text_xpos "145"
set am_clan_logo_text_ypos "466"
set am_clan_logo_text_alpha "0.5"
// * Enable/Disable the Cinemascope Screen * (0/1)
set am_cinemascope "1"
// * Lifeboard shows how many players are alive * (0/1)
set am_player_life_board "1"
// * Enable/Disable the old Health Bar System * (0/1)
set am_healthbar "1"
set am_health_regen "0"
set am_health_drop "1"
// * Enable/Disable Weapon Drop after kill * (0/1)
set am_weapon_drop "1"
// * Enable/Disable the Enemy Hit Effect * (0/1)
set am_show_player_hit "1"
// * Enable/Disable the Camper-Radar on Compass * (0/1), (30/360), (40/360), (30/480)
set am_show_campers "1"
set am_warn_campers_after_sec "30"
set am_indicate_campers_after_sec "40"
set am_indicate_end_after_sec "60"
// * Enable/Disable Spawn Protection * (0/1)
set am_player_spawn_protect "1"
set am_player_spawn_protect_time "6"
// * Enable/Disable the Minefields * (0/1)
set am_minefields_disabled "0"
// * Enable/Disable Crosshairs / Normal & Red (0/1)
set am_crosshairs "1"
set am_crosshair_red "0"
// * Laser-Dot at the middle of the screen *
set am_laser_dot "0"
set am_laser_size "2"
set am_laser_alpha "1"
set am_laser_color_red "1"
set am_laser_color_green "0"
set am_laser_color_blue "0"
set am_laser_x_pos "319.5"
set am_laser_y_pos "241.5"
// * Enable/Disable the Death Icons * (0/1)
set am_deathicons "0"
// * Enable/Disable Grenade Indicator * (0/1)
set am_grenade_indicator "0"
// * Enable/Disable the Objective Indicator * (0/1)
set am_objetive_indicator "0"
// * At Spawnpoint you can select 2nd weapon * (0/1)
set am_secondary_weapon "1"
// * Enable/Disable Weapon Arsenal * (0/1)
set am_weapon_arsenal "1"
set am_max_weapon_slot_count "4"
set am_give_pistol "1"
// * Artillery Strike with Binoculars + Effects * (0/1)
set am_player_artillerie "1"
set am_player_artillerie_needed_score "40"
set am_player_artillerie_max_strikes "1"
// * Weapon Limit for each weapon * (0/1)
set am_weapon_limit "0"
// possible values: (-1 = unlimited, 0-100 = weapon count) *
set am_weapon_mosin_nagant_sniper_mp_max_count "-1"
set am_weapon_enfieldsniper_mp_max_count "-1"
set am_weapon_kar98k_sniper_mp_max_count "-1"
set am_weapon_springfield_mp_max_count "-1"
set am_weapon_svt40_mp_max_count "-1"
set am_weapon_enfield_mp_max_count "-1"
set am_weapon_kar98k_mp_max_count "-1"
set am_weapon_m1carbine_mp_max_count "-1"
set am_weapon_m1garand_mp_max_count "-1"
set am_weapon_mosin_nagant_mp_max_count "-1"
set am_weapon_g43_mp_max_count "-1"
set am_weapon_bar_mp_max_count "-1"
set am_weapon_bren_mp_max_count "-1"
set am_weapon_mp44_mp_max_count "-1"
set am_weapon_ppsh_mp_max_count "-1"
set am_weapon_sten_mp_max_count "-1"
set am_weapon_mp40_mp_max_count "-1"
set am_weapon_thompson_mp_max_count "-1"
set am_weapon_pps42_mp_max_count "-1"
set am_weapon_greasegun_mp_max_count "-1"
set am_weapon_shotgun_mp_max_count "-1"
set am_weapon_smokegrenade_max_count "-1"
set am_weapon_fraggrenade_max_count "-1"
// * Squad-System * (0/1)
set am_squads "0"
set am_max_players_in_squad "3"
set am_max_dist_from_squad "1200"
set am_squad_respawn_time "5" (5/120)
set am_clanmember_squads_enabled "0"
set am_squad_new_leader_text "^2The SQUAD ^7[#squadname#] #teamname# ^2 has a new Leader: ^7#playername#"
set am_squad_you_leader_text "^2You are the Leader of SQUAD ^7[#squadname#] #teamname#"
set am_squadnames_allies_0 "PEACE"
set am_squadnames_allies_1 "ZULU"
set am_squadnames_allies_2 "DROID"
set am_squadnames_allies_3 "GAMMA"
set am_squadnames_allies_4 "TIGER"
set am_squadnames_allies_5 "EARTH"
set am_squadnames_allies_6 "TARGET"
set am_squadnames_allies_7 "COMMIT"
set am_squadnames_allies_8 "DRONE"
set am_squadnames_allies_9 "PATH"
set am_squadnames_axis_0 "ADLER"
set am_squadnames_axis_1 "STURM"
set am_squadnames_axis_2 "FUCHS"
set am_squadnames_axis_3 "WIND"
set am_squadnames_axis_4 "WUESTE"
set am_squadnames_axis_5 "BORKE"
set am_squadnames_axis_6 "EICHE"
set am_squadnames_axis_7 "SIEG"
set am_squadnames_axis_8 "EISEN"
set am_squadnames_axis_9 "STAHL"
set am_clanmember_names_0 ""
set am_clanmember_names_1 ""
set am_clanmember_names_2 ""
set am_clanmember_names_3 ""
set am_clanmember_names_4 ""
set am_clanmember_names_5 ""
// * Voting *
set am_vote_map "0"
set am_vote_gametype "0"
set am_vote_only_clanmembers "0"
set am_vote_maps_0 "breakout"
set am_vote_maps_1 "brecourt"
set am_vote_maps_1 "burgundy"
set am_vote_maps_2 "carentan"
set am_vote_maps_3 "dawnville"
set am_vote_maps_4 "decoy"
set am_vote_maps_5 "downtown"
set am_vote_maps_6 "farmhouse"
set am_vote_maps_8 "leningrad"
set am_vote_maps_9 "matmata"
set am_vote_maps_10 "railyard"
set am_vote_maps_11 "toujane"
set am_vote_maps_12 "trainstation"
set am_vote_gametypes_0 "dm"
set am_vote_gametypes_1 "ctf"
set am_vote_gametypes_2 "hq"
set am_vote_gametypes_3 "sd"
set am_vote_gametypes_4 "tdm"
// * Mortar Attacks like a little scene * (0/1), (1/5), ("random","line","circle"), ("random","light","medium","normal","heavy","hell")
set am_mortar_attacks "1"
set am_mortar_attacks_at_same_time "2"
set am_mortar_attacks_formation "random"
set am_mortar_attacks_strength "random"
set am_mortar_attacks_min_wait "20"
set am_mortar_attacks_max_wait "45"
set am_mortar_attacks_damage_range "400"
set am_mortar_attacks_player_damage "50"
set am_mortar_attacks_target "random"
set am_mortar_explosion_silent "0"
// * Shellshock after Player Attack * (0/1)
set am_player_shell_shock "1"
// * Enable/Disable BattleChatter System * (0/1)
set am_battlechatter "1"
set am_battlechatter_comments_probability "40" (0/100)
// * Enable/Disable the sprint function * (0/1)
set am_player_sprinting "1"
set am_player_sprint_key "1" (0=MeleeButton, 1=UseButton)
// * Enable/Disable Climbing (Use-Button) * (0/1)
set am_climbing "1"
set am_climbing_key "1" (0=MeleeButton, 1=UseButton)
// * Enable/Disable Boats (brecourt) * (0/1)
set am_boats "1"
// * Enable/Disable Halftime Mode for S&D * (0/1)
set am_haftime_mode "0"
// * Anti-Teamkiller function * (0/1)
set am_anti_teamkill "1"
set am_max_teamkills "3"
// * Limit the MG on the map * (0/1)
set am_max_turrets "10"
// * Other COD2 Players can find your AM Server * (0/1)
// set (AM) behind your Servername
set am_admiral_mod_server_search_option "1"
Chuck Norris umie trzasnąć drzwiami obrotowymi.