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Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/mati/domains/forum.programosy.pl/public_html/includes/bbcode.php on line 483

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Assassin's creed 3 • programosy.pl

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Assassin's creed 3

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Assassin's creed 3

Postprzez CrossFire 23 Paź 2012, 19:09

reklama
Assassin's Creed III : Official Launch Trailer [HD]
ASUS ROG G751 / i7 4720 /32gb ram /SSD240gb+1TB/GTX 970m | + Xperia Z3
Awatar użytkownika
CrossFire
~user
 
Posty: 4668
Dołączenie: 08 Lut 2007, 18:47
Miejscowość: Liegnitz/Breslau
Pochwały: 141



Assassin's creed 3

Postprzez fluid 17 Lis 2012, 10:08

Nie zwiazane co prawda z wersja PC ale zawsze to dobra informacja ze pewnie uzytkownicy PC dostana tzw launch day patch ktory bedzie zawieral nastepujace poprawki
UWAGA!!! SA TAM SPOJLERY ZWIAZANE Z FABULA

Kod: Zaznacz wszystko
Find below a list of changes in the Assassin's Creed III Thanksgiving Patch.


Multiplayer

Multiplayer Modes
- ASSASSINATE - Instances where it was possible for players to kill players that were not their target in Assassinate have been corrected.
- ASSASSINATE - Bodyguards no longer fail to stun when they are locked by the pursuer of the player they protect.
- DEATHMATCH - In Fort Wolcott, fixed a bug where players would remained stuck on warmup screen.
- MANHUNT - The cooldown boosts for loss streak bonus are not permanently active for all abilities during a manhunt round anymore.

Multiplayer Abilities
- Loss Streak now correctly triggers when players lose their contracts five times in a row.
- Disruption now breaks the hitting player’s lock.
- The Smoke Bomb’s drop behavior has been updated. It now drops at the user’s feet instead of dropping in front of them. However, if players drop it from a ledge, it will drop below them.
- Throwing Knives used against players hiding in haystacks will now make them get out of this haystack.
- Using Throwing Knives against a target now prevents the target from contesting the kill.
- Players are no longer stuck after using the Money Bomb from a ledge.

Multiplayer Ladders
- Several issues which occurred when players would quit a Manhunt pre-session lobby and join their friends the same session later have been corrected.
- After a session ends on a draw, both teams will now receive the same rate for Abstergo ladder, instead of one team getting a winning rate and the other getting a losing rate.
- Players are now granted Abstergo points normally even if one or several players get the idle state at the end of the session (The idle players do not get any Abstergo points)

Multiplayer Misc
- It is now possible for players to lock their target when their target has just stunned them.
- Changing the ability set three times during a game can no longer reset the ability’s cooldown.
- The X icon no longer inaccurately persistently displays.
- It is no longer possible for players to get up and perform a kill under certain conditions while they’re vulnerable.
- Transitions to join Multiplayer sessions after an invite now work correctly.
- Warm up games are no longer interrupted when the host player leaves.
- It is now possible to stun a vulnerable pursuer.
- The X icon no longer displays above the pursuer’s previous target when they have been stunned after being vulnerable.



Singleplayer

Platform: All

Location: Sequence 1 - 12
Mission - "A DEADLY PERFORMANCE" - Mission result screen could show an incorrect sync reward
Mission - "A DEADLY PERFORMANCE" - Players could be stuck in the opera if they backtracked in a certain way after killing the target.
Mission - "INFILTRATING SOUTHGATE" - Target would not be spawned if the player failed to perform a meat shield during the firing line tutorial
Mission - "INFILTRATING SOUTHGATE" - Fixed multiple bugs where the guard on the boat could walk in circles, stay stuck or jump on the railing.
Mission - "JOHNSON'S ERRAND" - Fixed floating muskets after a cinematic.
Mission - "JOHNSON'S ERRAND" - Moved HUD icon on the explosive barrel on the ground instead of above the cart, because that's what the player needs to shoot.
Mission - "JOHNSON'S ERRAND" - prevent the player from using hide spots during part the mission to avoid a possible mission break.
Mission - "THE SOLDIER" - Fixed a missing audio line.
Mission - "THE SURGEON" - Fixed a bug where the eavesdropping tutorial couldn't be completed if the mission was restarted.
Mission - "THE SURGEON" - Fixed NPC not reacting to the player's presence during the steal tutorial.
Mission - "THE SURGEON" - Fixed optional objectives that could fail too easily.
Mission - "WELCOME TO BOSTON"- When replaying the mission, when asked to buy a sword and pistol, those items would already be purchased.
Mission - "WELCOME TO BOSTON" - Fixed Possible mission break if the player shoots the horse he's supposed to ride.
Mission - "UNCONVINCED" - Fixed a bug where the player could enter the tavern too early and break the mission.
Mission - "UNCONVINCED" - Blocked accidental blending during the tavern fight, which could break the mission.
Mission - "FEATHERS AND TREES" - Fixed a bug where the optional objective "Do not touch the ground" could fail too easily.
Mission - "HUNTING LESSONS" - Fixed the issue where the bear could flee and eventually freeze.
Mission - "A BOORISH MAN" - After the mission, the candelabra would display an interaction effect while the secret door to the basement was already opened.
Mission - "RIVER RESCUE" - Blocked the player from diving in the river too early which could break the mission.
Mission - "STOP THE PRESSES" - Cinematic could sometimes not trigger, breaking the mission.
Mission - "THE HARD WAY" - Fixed the optional objective "Do not take any damage" that would fail if the player hits rocks even if it doesn't deal damage to the ship
Mission - "ON JOHNSON'S TRAIL" - Fixed issue where Chapheau could become inactive if the player dragged the fight far from where it started.
Mission - "THE ANGRY CHEF" - Fixed issue where the "limit health loss" optional objective would wrongly fail if the player reloads a checkpoint or dies. Also fix the displayed limit to 33% as that's what's actually used.
Mission - "THE ANGRY CHEF" - fixed missing butcher hatchet during cinematic if blood option is turned off
Mission - "BRIDEWELL PRISON" - Closed the cell doors while being escorted to prevent the player from getting stuck in them
Mission - "BRIDEWELL PRISON" - fixed voices becoming muffled mid-eavesdropping
Mission - "SOMETHING ON THE SIDE" - Fixed missing ocean during the chase
Mission - "SOMETHING ON THE SIDE" - Made the chase part easier
Mission - "A BITTER END" - Fixed a camera glitch if the player reloads last checkpoint during a certain cinematic
Mission - "A BITTER END" - Fixed a glitch that could happen if the player restarted the mission during a specific cinematic
Mission - "FATHER AND SON" - Fixed a bug where the guard you're supposed to kill would not reappear if the player starts fighting him and then runs away.
Mission - "FATHER AND SON'' - The mission could not be completed if the guard the player kills the target he's supposed to steal using a stealth kill from bench or a rope-dart hanging move.
Mission - "MISSING SUPPLIES" - Disabled a patrol that would almost guarantee failing the mission if they detected and started fighting Haytham
Mission - "ALTERNATE METHODS" - Made the chase section easier
Mission - "BROKEN TRUST" - fixed a bug where the player could be stuck on a horse if he exited and re-entered the Animus at a specific moment
Mission - "LEE'S LAST STAND" - removed a destructible barrel that could cause problems if used as part of a contextual counter-attack.
Mission - "CHASING LEE'' - Adjusted difficulty on the Charles Lee chase
Mission - "LAID TO REST" - Fixed a bug where the mission could be failed if redcoats start fighting the mission targets


Location: Side Quest
- BOSTON BRAWLERS - Mission "PETER BUNYON", prevent the player from hiding, which would break the mission
- BOSTON BRAWLERS - Mission "THE TOURNAMENT", fixed a bug where the player could blend with spectators and break the mission
- BOSTON BRAWLERS - Prevent using anything else than the fists during all fistfights
- Boston Liberation Missions, North District - fixed an issue where some events would not complete properly if the player used an assassin recruit to kill the target.
- COLLECTIBLES - fixed some chests that were not properly aligned when lock picking
- COLLECTIBLES - removed the glow effect from chests during lock picking
- COURIER MISSIONS - fixed a bug where mission update popup messages could be missing or wrong when delivering letters
- FORT ST-MATHIEU - fixed a bug where the player could respawn inside the fort's reset zone, which could break the fort's logic
- FRONTIERSMEN - Challenge 3, fixed a bug where objective "visit every tavern" would complete after visiting only 1 tavern
- FRONTIERSMEN - mission "MONSTER OF THE SEA", fixed a bug where sometimes eavesdroppings could not be completed
- HUNTING SOCIETY - mission "THE MAN-EATER", fixed a bug where the smaller locate zone would disappear if the player scans all clues outside of it
- HUNTING SOCIETY - mission "THE PATRIARCH", fixed a where the search zone could disappear from the map after interacting with the 1st clue
- New York Liberation Missions - mission "PROTECT THE CLINIC", fixed the mission not failing if the player goes too far from the area to protect.
- New York Liberation Missions - West District, fixed a bug where the NPCs guarding the infected blankets could sometimes not be there.


Location: Boston
- Removed map icon on the door of Molyneux Tavern in Boston, until it is required by a specific mission

Location: DLC
- Fixed a bug where the wrong language could be selected even if the proper language DLC is installed

Location: Epilogue
- Animus Synching tutorial, forced subtitles on off-camera voice, so that the player doesn't think the game is frozen

Location: Frontier
- Fixed a bug where players could respawn and desync immediately in a loop if he died in the Valley Forge region before unlocked. Also patches players which savegame are already stuck
- Fixed a bug where the player could respawn under the ground in a loop, in two different places
- Plugged a hole in the ground where players could fall through the map

Location: Global
- A text message is now visible on-screen at all times while a skippable cinematic is playing
- Added a failsafe to the animals navigation, to prevent them from getting stuck
- After the end credits, put the hood back up when not in Homestead
- Disabled special attacks with heavy weapons on animals
- Fixed a bug where the player could not equip a color change on the normal outfit from a shop if they are currently wearing a special outfit.
- Fixed a bug where the player could not finish enemies on ground if they were thrown in deep snow
- Fixed a bug where there wouldn't be any reticle when precision aiming if the SSI option was turned off
- Fixed a few rare bugs where the player could fall through the map while swimming or diving
- Fixed various rare crashes
- Greatly reduced the probability of animals to get stuck inside an object

Location: Homestead
- Fixed a rare bug where the Homestead upgrade progress could be lost after fast-travelling to the homestead
- Mission "BOWLS BEGINNER" - Removed possibility to quit the bowls game after a reload, which would fail the mission.
- Mission "CUTTING TIES", fixed a bug where the NPC could react to fights or dead bodies and flee away, breaking the mission
- Mission "NORRIS GOES COURTING", fixed a bug where Norris would not reappear if the player goes too far from him.
- Mission "THE PROPER TOOLS", fixed multiple glitches where the Quest Log could become inconsistent
- Mission "THE WEDDING", fixed a missing audio line
- Mission "THOUSAND-POUND IDEA", fixed a bug where NPCs required for the mission could disappear and break the mission
- Mission "TOOLS OF THE TRADE", fixed mission not failing if Lance falls in the water
- Mission "WHITE TROPHY", make the cougar immune to explosions to prevent a possible mission break
- Side-quest "ENCYCLOPEDIA OF THE COMMON MAN", fixed a bug where the quest could sometimes not be completed

Location: Menus
- Added a wait message for some cases where the game could appear frozen if some servers are unresponsive
- Animus Database, fixed updates of Kaniehtí:io entry that would be unlocked too early and spoil the fact that... [censored]
- Fixed a bug where the player's friends' Uplay wall would get spammed by previously completed missions and sequences when the player reloads his game
- Fixed leaderboards ranking the player as #1 when he's actually alone on it
- Homestead mission icons are now displayed on the map when selecting the "Missions" filter
- Present pause menu, fixed a possible glitch if the player enters the controls section and leaves it very fast


Platform: PS3

- Fixed wrong message after purchasing a DLC and leaving the store
- Westpoint DLC - mission "A SPY AMONG US", fixed a bug where required characters would disappear and not come back if the player went too far from them
- Westpoint DLC - fixed a bug where the player could fall through the map by going through the gate while in conflict


Platform: Xbox 360

Location: Menus
- Removed Benedict Arnold icon from the map legend



Z doswiadczenia z wersja x360 moge powiedziec ze niektore z tych dobrze ze zostana poprawione bo potrafily zdrowo wkurzyc
Sprzedam zestaw perkusji do GUITAR HERO na x360 - chetni pisacna PW
Each EMO can suck my ballsack but one in particular...
NIE POMAGAM NA PW, CHCESZ POMOCY - PISZ NA FORUM W ODPOWIEDNIM TEMACIE
GalkaPL - nieważne jaki będzie twój nowy nick my ZAWSZE będziemy pamiętać własnie ten...
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Assassin's creed 3

Postprzez Mikou@j 26 Lis 2012, 16:08

Mam kilka luźnych spostrzeżeń (uwaga! mogą zawierać spoiler):

- ogólnie fajna fabuła, dobrze pokazana naiwność ludzi, jeśli chodzi o walkę o wolność
- genialna muzyka
- moim ulubionym assassynem nadal pozostaje Ezio
- przez to wyżej, strasznie brakowało mi "requiescat in pace"
- fajne zaskoczenie na początku związane z inną grywalną postacią
- lokacje w zimie na plus
- grafika jakoś tyłka nie urwała, mimo ,że to DX11 ^^
- łuk, ostrze na linie i tomahawk na plus
- nudny misje młodego Connora
- system rozbudowy wioski na plus
- skakanie po drzewach, mimo, że na początku mnie denerwowało, na plus
- świetnie zrealizowane bitwy morskie, mogliby wydać osobną minigierkę
- odbijanie fortów na plus
- szkoda, że zrezygnowali z tower defense
- postacie historyczne na plus

Reasumując, jestem bardzo zadowolony z tej części, chociaż nadal moją ulubioną pozostaje Brotherhood. III ląduje na zaszczytnym drugimi miejscu :)
Dziękuje i czekam na kolejną część, która na pewno powstanie :lol:
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NIE POMAGAM NA PW :!:
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Assassin's creed 3

Postprzez CrossFire 26 Lis 2012, 17:00

Do twojej listy bym jeszcze dodał polowanie na plus. :P
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Assassin's creed 3

Postprzez Mikou@j 26 Lis 2012, 18:01

CrossFire napisał(a):Do twojej listy bym jeszcze dodał polowanie na plus. :P

Jako obrońca wszelkiej maści zwierząt, ten aspekt mi się nie podoba :)
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Assassin's creed 3

Postprzez fluid 30 Lis 2012, 23:34

Skonczylem wlasnie glowny watek wiec moge sie juz podzielic przemysleniami odnosnie gry.

Mikou@j napisał(a):- ogólnie fajna fabuła, dobrze pokazana naiwność ludzi, jeśli chodzi o walkę o wolność


Zgadzam sie
Fabula wedlug mnie najbardziej "dojrzala" ze wszystkich AC do tej pory, moze to ze wzgledu na znacznie blizsze nam czasy czy moze duzo powazniejszy klimat tej czesci ale na dzisiaj AC3 jest u mnei numero uno jezeli chodzi o fabule.

Mikou@j napisał(a):- genialna muzyka


Fakt, jednak było jej wedlug mnei troche za malo

Mikou@j napisał(a):- moim ulubionym assassynem nadal pozostaje Ezio


NO tutaj u mnie na razie jest znak = miedzy Ezio i Connorem z minimalnym wskazaniem na Ezio.
Jednak pod koniec gry kiedy Connor zgolil wlosy i zdjal kaptur stal sie mega motherfuckerem. Szkoda ze cala gre tak nei wygladal :)


Mikou@j napisał(a):- przez to wyżej, strasznie brakowało mi "requiescat in pace"


moze nie tyle brakowalo mi tego wloskiego odpowiednika rest in peace ale nie pogardzilbym gdyby Connor mowil to samo tylko ze w jezyku indian. Daloby to dodatkowa porcje immersji do lepszego wczucia sie w klimat gry.


Mikou@j napisał(a):- fajne zaskoczenie na początku związane z inną grywalną postacią



Zdadzam sie, zbieralem dobre 5 minut szczeke z podlogi po tej nieoczekiwanej wolcie fabularnej.


Mikou@j napisał(a):- lokacje w zimie na plus


graficznie tak, ale funkcjonalnie juz nei do konca - mnie denerwowalo brodzenie po uda w sniegu podczas polowania bo strasznei to zwalnialo postac. Wiem ze to realistycznie jest ale z checia powitalem powrot pory roku bez sniegu w zestawie :)


Mikou@j napisał(a):- grafika jakoś tyłka nie urwała, mimo ,że to DX11 ^^


a co to DX11? :lol: :lol:
a tak na serio to gralem na x360 i jestem bardzo pozytywnie zaskoczony
nowy silnik jednak daje rade, wiadomo ze zdaza sie widoczny pop-up obiektow ale nie jest to cos dyskwalifikuje gre
za to dalej lip-sync troche kuleje ale taka juz przypadlosc tej serii


Mikou@j napisał(a):- skakanie po drzewach, mimo, że na początku mnie denerwowało, na plus


od samego poczatku jak tylko sie dowiedzialem ze bedzie mozna skakac po drzewach najaralem sie na to jak malolat na macanie laski na wiejskiej dyskotece
kiedy tylko moglem podrozujac po frontier to staralem sie pokonywac jak najwiecej drogi wlasnie drzewami


Mikou@j napisał(a):- łuk, ostrze na linie i tomahawk na plus


oj taaaaaak
to pierwszy assassin w ktorym od poczatku do konca korzystalem tylko z jednej broni - tomahawk
przekozacka sprawa

Mikou@j napisał(a): nudny misje młodego Connora


polowicznie sie zgadzam
fakt wialo troche nuda ale byl to swoisty tutorial do polowania, zastawiania sidel i tropienia - czyli tego co nowe w tej czesci i musze przyznac ze zgrabnie i nienachalnie zostalo to nam wytlumaczone wlasnie w postaci misji jako szczyl


Mikou@j napisał(a): system rozbudowy wioski na plus


zgadzam sie, jednak czuje maly niedosyt
moze gdyby bylo troche wiecej misji?
sam nie wiem, po prostu czergos mi brakowalo

Mikou@j napisał(a):- świetnie zrealizowane bitwy morskie, mogliby wydać osobną minigierkę



nic dodac nic ujac
no moze dodam jedno - szkoda ze tylko 12 misji morskich bylo
poprosze o wiecej :lol:

Mikou@j napisał(a):- odbijanie fortów na plus



eeeeee nie bardzo
dokladnie to samo co borgia towers tylko mniej ich bylo do odbicia
zero innowacji w tej dziedzinie (bo nie licze za nowosc ze musisz wysadzic skladzik amunicji i opuscic flage)
w kolejnej czesci musza sie bardziej postarac i wymyslec cos ciekawszego


Mikou@j napisał(a):- szkoda, że zrezygnowali z tower defense



bardoz dobrze ze to zrobili :)
to byla jedyna rzecz jaka mnie denerwowala w poprzednich czesciach
totalnie mi sie to nie podobalo i chwala szatanowi ze darowali sobie tym razem te zabawy (zreszta konwencja gry nie bardzo by pozwolila na cos takiego - bo jak obrona posiadlosci przed atakami? :) )


Mikou@j napisał(a): postacie historyczne na plus


fakt, fakt jednak brakowalo mi tutaj odpowiednika Leonardo daVinci z poprzedniej czesci :)



CrossFire napisał(a):Do twojej listy bym jeszcze dodał polowanie na plus.


oj tak sporo godzin spedzilem na polowaniu i mimo ze jest ono banalne (nawet najgrozniejsze zwierzeta rozkladasz z placem w noscie z apomoca tylko asasynskiego ostrza) to mega wciagajace, no i przynosci niezle profity jak juz wiesz co upolowac



od siebie dodam jeszcze


1.minigierki - w tej czesci zupelnie mi nie podpasowaly a wrecz denerwowaly
2.watek ekonomiczny - niestety tez mi zupelnie nie podszedl bo troche za bardzo go skomplikowali


i to tyle ode mnie :)
Sprzedam zestaw perkusji do GUITAR HERO na x360 - chetni pisacna PW
Each EMO can suck my ballsack but one in particular...
NIE POMAGAM NA PW, CHCESZ POMOCY - PISZ NA FORUM W ODPOWIEDNIM TEMACIE
GalkaPL - nieważne jaki będzie twój nowy nick my ZAWSZE będziemy pamiętać własnie ten...
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